Hero slide: Here are some lessons from building new products

Here are some lessons from building new products that I would follow today:

Before I get into the lessons, let me give you a little background.

Some years ago I was able to create some interesting products for some large and well-known brands like Emirates, and what I reflect on today is how little we actually focused on behavior and psychology back then.

I mean, we used things like empathy maps, journey maps, and jobs to be done, but never with the actual focus on getting our customers to take action or understanding the why.

It was not really a mental model we had back then, to think about and then design for enabling our customers to take specific actions.

We were all entranced with the move quickly and break things motto 😐

It got me thinking about how much better these products could have been if we had applied a behavioral lens and insights to our work.

So what should you do if you are building a new product:

1) Think about and write out the most important actions you want your customers to take in your product (map them out and prioritize them)

2) Think about the context - where will they use your product, how often, with whom

3) Identify what can enable or hinder the actions: Understanding your customer's frustrations, challenges, and problems from a behavioral perspective will be a competitive advantage - think psychological, environmental, social, and internal

4) Make your product easy to use, taking into account the user's cognitive load and attention, and memory

5)The design of the product should be based on your customer's unmet needs and not the designer's or your own preferences

6) Help your customers progress in the product and get better (don't make it too difficult at first, or you will lose them

7) Give your customers choices to do the job how they need to do it - not how you think they should do it

8) Use defaults: Defaults are pre-set options that users can choose or change. Defaults can help with salience and make it easier to choose

9) Simplify decision-making: - I know it's fun to think about your customers as wanting to play with all your features, but the reality is that most customers will get overwhelmed if there are too many distractions

10) Use visual cues: a progress bar, for example, can show how much of a task has been completed/how much to go and remove uncertainty

Bonus 11) Make it social (if possible): We are social and are more likely to engage with a product that involves social interaction

Now go out there and build some great value-producing products!

P.S if you need help building a new product or improving your current one get in touch

#behavioralscience #digitaltransformation #productmanagement

Before I get into the
lessons, let me give you a
little background.
aimforbehavior.com
Robert Meza 🧠
Slide 2
Years ago I was able to
create some interesting
products for brands like
Emirates
aimforbehavior.com
Robert Meza 🧠
Slide 3
what I reflect on today is
how little we actually
focused on behavior and
psychology back then

aimforbehavior.com
Rober
Slide 4
We used things like
Empathy Maps, Journey
Maps, and Jobs to be Done,
but never with the actual
focus on getting our
cust
Slide 5
We were all entranced with
the move quickly and
break things motto 😐

aimforbehavior.com
Robert Meza 🧠
Slide 6
It got me thinking about
how much better these
products could have been
if we had applied a
behavioral lens and
insights
Slide 7
So what should you do if
you are building a new
product?

aimforbehavior.com
Robert Meza 🧠
Slide 8
Robert Meza 🧠
1) Think about and write
out the most important
actions you want your
customers to take in your
product (m
Slide 9
Robert Meza
2) Think about the context
- where will they use your
product, how often, with
whom

aimforbehavior.com
Slide 10
Robert Meza
3) Identify what can enable or
hinder the actions: Understanding
your customer's frustrations,
challenges, a
Slide 11
Robert Meza
4) Make your product easy
to use, taking into account
the user's cognitive load
and attention, and memory

a
Slide 12
Robert Meza

5) The design of the
product should be based
on your customer's unmet
needs and not the
designer's or your
Slide 13
Robert Meza
6) Help your customers
progress in the product
and get better (don't make
it too difficult at first, or you
Slide 14
Robert Meza
7) Give your customers
choices to do the job how
they need to do it - not
how you think they should
do it

a
Slide 15
Robert Meza
8) Use defaults: Defaults
are pre-set options that
users can choose or
change. Defaults can help
with salien
Slide 16
Robert Meza
9) Simplify decision-
making: - it's fun to think
about your customers as
wanting to play with all
your feat
Slide 17
Robert Meza
10) Use visual cues: a
progress bar, for example,
can show how much of a
task has been
completed/how much to
Slide 18
Robert Meza
Bonus
 Make it social (if possible):
We are social and are more
likely to engage with a
product that involve
Slide 19
Robert Meza
Now go out there and build
some great value-
producing products!

aimforbehavior.com
Slide 20
Robert Meza
If you like behavioral
science tools and tips
You can subscribe to my
newsletter:

 https://www.aimforbehavi
Slide 21
It was not really a mental model we had back then, to think about and then design for enabling our customers to take specific actions.